

In Noita, by comparison, gravity is your friend. Death most often comes because a force was applied to an object and the object collided with your head. The games bear little in common when it comes to the details, however.įor example, Spelunky is a game about physics, a bull fight against gravity that must be overcome via precision jumping, the conservation of ropes and the gathering of jetpack. Both are games about descending through progressively more difficult stages of a dungeon, with secrets, shops and abilities to gather along the way.

It's difficult for me not to think of Noita in relation to the many other run-based games available, particularly Spelunky. To see this content please enable targeting cookies. Atop this core strides you, the player, the spark held to every match, setting off explosions and triggering floods and, if you fancy it, drinking from every pool of strange coloured liquid just to see what happens.Īll this simulated glory gives Noita a toy-like quality, where a huge part of the fun is experimenting and seeing how the world reacts. Steam and smoke rise to the ceiling of caves, the steam condenses into water droplets, and drips back down to extinguish fires. Oil catches fire, releasing heat and smoke. This places a robust and logical simulation at the game's core. What this means is that the world around you isn't constructed from immovable chunks, but individual pixels, and those pixels collapse and react as individual entities. Noita's main brag is that "every pixel is simulated". When it comes to chaos, no game does it better than Noita. On this particular life, am I going to try my hardest, and aim for deliberate progress toward a specific goal, or am I going to throw caution to the wind, leg it as fast and as far as I can, and see what I learn from the chaos? A roguelike in which every pixel is simulated, causing the world to explode, collapse, burn, melt and so on in dynamic ways when touched by your wands and magic spells.įast and loose, or tight and controlled? That's the question I ask myself at the start of any run in a game with permadeath - that is, a game that sends me back to the beginning upon death.
